Architecture Overview

The design of the architecture can be divided into three logical segments: a) the hardware abstraction layer that encapsulates the complexities of different input providers and translates the raw touch data to a consistent format that gesture processor can use; b) the gesture processor that is the core system and maintains the necessary sub-layers required to manage raw touch data, event requests and rule validators; c) the external resources that include gesture & rule definitions

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Last edited Mar 22, 2010 at 5:26 AM by shahed, version 2

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